Date April 21, 2003 - 7:29 PM EST
Alright here it is tux and barrels 0.1.2 slightly more playable! with a easter theme! Yes thats right I finally got it out. My music artist/composer (CorticalStim http://www.corticalstim.tk) was having some problems converting his compilations, which are amazing, over to *.it files so he is still working on it an myabe he will have it fixed by the next release. Sorry for the wait I must add I am two days late, but stuff happens. Also I would like to thank BlueCrab who spent much of his easter mornin' helping me out with SDL_Mixer. Anywas the plain DC files are here https://sourceforge.net/project/showfiles.php?group_id=77605 If anyone wants to convert these into selfboots and upload elsewhere I have no problem I am not sure what the license on this is anywas. The source will be up either within the next few hours or sometime tomorrow. Anywashave fun.
Date April 20, 2003 - 6:27 PM EST
Finally got game working on the DC my CD Burner was giving me trouble wasnt able to release it today as I was sick, couldnt't get SDL_Mixer to play wav files and am having a problem with my graphics.c file. But time goes on and I hope to have the release out by tomorrow thanks to everyone for being patient sorry for the lack of updates... Oh and if any DCEmu admin actually ever reads this page GoldbergWWE was telling me that it is blocking all incoming traffic on port 80 but if you use a proxy on port 8080 or something like that it will bring you to the boards. Also I hopre to get a propersite design soon not just something I threw togehter in 2 minutes with vim :P.
Date April 12, 2003 - 11:59 PM. EST
Spent this weekend setting up gentoo on my computer while getting "eth0" configured but the problem was I had forgot the module. Anywas no new screenshots this time but, the game is coming along. The BETA release date is still scheduled for April 19. I just have a few more things to do in order for it to be ready
Date April 6, 2003 - 7:51 PM. EST
Just spent alot of time getting the scrolling system to work and guess what?
I find the acutal Donkey Kong for the commodore, so I decided to tear out,
what I had worked on for two days, out of the engine. The result IMO is nice
It gives the game a more Arcadish feeling which is what I was aiming for. Another
Thing is that am gonna make sure there are at least 10 different levels for the game.
Today Impetus (Austin) who is now the graphics artist has given me some pretty
exquisit sprites and tiles that will be in the new BETA of the game hopefully April, 15
Here are some more screens I took today:
Date: April 3, 2003 - 7:53 PM. EST
Some screens for the people (1024x768), Some added feature since the little
BETA sent around on DCEmu, new scrolling function levels twice as big, new
graphics (are going to change soon), The game is still far from finished but
I am gonna compile the SH4 toolchain this weekend that should speed up some
development. I hope to have a good version of the game out by April 15th. Also a
big thank you goes out to GoldbergWWE who designed the logo up above